Fixed a problem with the Feedback Display system top menubar on MacOS.Addressed a problem with unwanted events in the undo history while rendering packed geo instances.Fixed a problem with the proxy instances and instancefiles and the tracesets feature.Fixed a crash on exit while working with the viewport IPR.Fixed a problem in the RenderView optical parameters updates.Improved IPR transformations events system to prevent unnecessary updates, especially useful while working in "on mouse up" mode.Improved support for the IPR updates of the visibility, matte and traceset options in the particle objects.Material ID parameter exposed in the USD Material Builder HDA.Existing scenes will continue to work as before using the hidden legacy params Added support for per-camera background/backplate settings, which replace the dome lights backplate options.New asynchronous IPR camera events system for improved smooth camera IPR updates.Added support for the "accel" attribute to the mesh and hair objects to render velocity based curved motion blur.Added new option to the RS ROP node to configure the Houdini networks to be extracted, by default "obj", "out" and "tasks".Added support for the "Debug" flag to the VOP subnets.RenderView camera refresh mode set to "Current ROP camera" by default.Added support for Houdini 19.5.569 and dropped support for 19.5.435.Added support for Houdini 19.5.605 and dropped support for 19.5.493.Added native Distorter shader Cinema 4D legacy Distorter shader is auto-translated to native shader.Addressed an issue in the "Fast" resampling mode for curves.Addressed an issue where textures referenced directly as assets would be missing in renders over TeamRender.Addressed an issue where procedural projections, under certain conditions, would produce blank or incorrect output when animated or when deformation blur is used.Improved memory usage and processing overhead in scenes with large number of instances.Improved performance and interactivity of material previews in Nodes.Fixed a bug where sun light update could cause a crash with sky model.Added support for RS Flakes and RS Pavement shaders.As we consolidated our licenses under the “redshift” ISV for technical reasons, the Maxon license daemon is be named “t”. set files must be named in the schema of ISV.opt and ISV.set. Note that the Maxon license daemon requires RLM server v14.2 or higher. The Maxon license daemon files ( t and redshift.opt ) are also available separately here (not platform specific). The bundles include both the generic RLM license server and the specific Maxon license daemon. The RLM license server software is available here ( Windows 64-bit ), here ( Windows 32-bit ), here ( Linux 64-bit) , or here ( macOS 64-bit ). You will need to update to RLM version 14.2 for the unified ISV server licenses to work properly. Maxon uses version 14.2 of the RLM license server and supports Windows (32-bit & 64-bit), Linux (64-bit only) and macOS (64-bit Intel only). One license allows you to render with any number of GPUs on a single machine, including rendering multiple jobs each assigned to a unique subset of GPUs on the machine. ![]() Please note : For Redshift specifically, each license is per-machine, not per-GPU. ![]() ![]() The license server manages your Maxon licenses through a RLM license file. ![]() To use RLM licenses, you will need to install the RLM license server software on one computer on your network which you have designated as your license server. Maxon supports the use of RLM licenses which allow licenses to be shared between all machines on your network.
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